Leviathan is envy and greed. It doesn’t speak to you, but you act out what to give the Leviathan. Story wise, you will learn that the Leviathan killed their friend to gain their treasure. You also need to give him the feather given from paranoia and the Leviathan is over joyed of getting a gift. The Leviathan is always watching you due to envy of wanting the things you have that he doesn’t have. The level will be a maze up to the sunken ship which is where the Leviathan lives.
Author: shufful
Level 2 Dialogue Final Touch Ups
Update dialogue.
Level 2 Final Dialogue
This will include the update to both Money Guy and Loneliness. Level 2 as a whole for its goal is to get to the fountain by cheering up Loneliness so that you may progress onto another character/level.
Level 2 Loneliness Dialogue
This includes both updates on the Money Guy and more for Loneliness. Loneliness as a character is overall fairly difficult to write. This also has a diagram done in Photoshop where it shows the path for if you are heading on the right path. No wrong path has been created unless we want to give the player a game over.
Dialogue Level 2
Level 2 Dialogue
In level 2, you can’t beat paranoia without the item from loneliness. In level 2, you can beat either or however. You can collect an item for loneliness, or give it to paranoia which ends up messing up loneliness’ path. With this, you want to complete loneliness first.
Loneliness is very dialogue heavy and also pushing away. If you try to approach loneliness, she won’t want you to try to move closer. If you stay, she will be calmer, if you head towards her, her hands will grab at you. You can talk your way out from the hands, but it is more difficult.
Level 1 Final & Level 2 Dialogue Start
Level 2 deals with the creature of paranoia. This level is taken place in park where you will see Paranoia and get a glimpse of Loneliness. This level will deal with helping out Paranoia.
Dialogue Revamp
Some changes for the first level. Some puns might need added that was requested. Suggestions open!
Level 1 Dialogue
You try to help the shoe that is being made fun of. The other clothes make fun of him and are all rude. Shoe wants him fixed up. If you fix him up, he stays quiet and the crowd is happy then makes fun of you the player. You are driven into nightmare. If you don’t help sew him up, you try to convince him that he should accept himself and bring him to another box full of reject items that accept him and are friendly.
Leviathan + Character Sheet

The Leviathan is part of a a water level that I plan to want to make a hard puzzle for the player to do because, water levels. I haven’t got much in mind, but the setting is to be underwater ruins with falls in the level that basically take you to the depths of the sea which leads to death. The level as has where you might need to take breaks to get up for some air. Yes, the player can drown if underwater for to long. A timer will start once the player is head deep in water, but there will be platforms to help the player take a breath.
One idea for the level’s puzzle is since the Leviathan represents envy, it’s possibly that maybe the player’s goal is to aim to make the Leviathan stop feeling envious, but be glad for what they already own. The Leviathan possibly already owns and is surrounded in other’s belongings that they taken out of rage and envy.
Changed the Leviathan so that it isn’t as threaten as before. The ears are more back and has better eyes once you first met him. If you anger him, he starts to have his ears up and bares his fangs to the player.
Chimera + Environments

A Leviathan is a monster that symbolizes envy and sometimes greed. He chases you through the depths of the sea lurking around corners. His color scheme consists of of a dark palette to come off as mysterious and scary to the player.
