Dialogue Level 2

Level 2 Dialogue

In level 2, you can’t beat paranoia without the item from loneliness. In level 2, you can beat either or however. You can collect an item for loneliness, or give it to paranoia which ends up messing up loneliness’ path. With this, you want to complete loneliness first.

Loneliness is very dialogue heavy and also pushing away. If you try to approach loneliness, she won’t want you to try to move closer. If you stay, she will be calmer, if you head towards her, her hands will grab at you. You can talk your way out from the hands, but it is more difficult.

Money Guy:

*WHACK!* (hitting person)

Oh, I didn’t see you there.

This guy? Oh, just ignore him. He just got himself in big trouble so, I had to punish him.

Are you looking to buy something for a small and fordable price?

Yes

No

Yes (after you buy) – > Heh, pleasure doing business with you.

No – > You’ll change your mind after a while. They always do.

(Visiting him again)

Changed your mind already?

Yes

No

                   (Dialogue here is the same as above.)

Loneliness:

There is a little girl sitting alone on the bench. I can’t really see her face, but she seems sad.

I wonder where her parents are. . .

          . . .

 

           (Approaching Loneliness)

1.)     GET AWAY FROM ME!!

2.)     STAY AWAY!

Stay

Move closer

Stay – >

1.)     . . .

Stay

(Move to second step if you stay.)

Move Closer

       (Move to second option for moving closer if you move closer)

2.)     What do you want . . .?

What’s wrong?

Where are your parents?

Nothing.

Move closer – > (arm’s reach out and grab the player)

1.)     See? You’re just like the others!

Always ignoring me and taunting me!

2.)     Do you not get what I’m saying?!

I don’t want you close to me! STAY AWAY!

I just want to know what’s wrong.

I’m sorry!

What’s your problem?

Nothing.

I image that loneliness is rough to talk to, it would take a few tries almost like a riddle in order to calm her down. It is even worse when you caught by the hands.

 

Item Interactions:

               Flashlight: A regular flashlight. This can come in handy.

Bathroom: I don’t really need to use the restroom right now.

Cars: Just a car. Wonder why there is so many even though no one is around.

Fountain: Just a regular fountain with some coins that have been tossed in for good luck and some colorful stones.

(Take money from fountain.)

(Take stones from fountain.)

 (Leave fountain.)

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